Thursday, September 16, 2010

Dragon Knight take

Hello everyone here is an update on a bust I made based on one of Keun Chul concepts called "Dragon Knight" and here is my take on it. I modeled it in XSI SoftImage, rendered in max with vray. I personally do not call it a done piece, It is just down until I learn a couple of things that will enable me to finish it the way I really want to. Having said I hope you still enjoy it.










4 comments:

Isaí Calderón said...

Great job, Eric!! Te quedo muy bien hecho el personaje :). The extra detail you want to add, would that be in zbrush, max, or XSI? Whatever it is, I can't wait to check it out. :)

Eric J. Valdes said...

yeah it wont be for a long time until i learn how to create shaders.

Hunterk said...

This is quality work. It must have taken you quite a bit of time to do this. Aren't you already using shaders for this? I guess you just need some dirts and grimes texture work to make this pops even more.

Eric J. Valdes said...

hunterK - Thanks man, well It didnt really take that long, well counting that i didnt work on it everyday. Well these are shaders you are right, but with just with spec fall off and a base colors.